![]() I was mostly thinking of the original Rockman X, where the copy protection was allegedly so touchy that they ended up having to add a bodge resistor to the cartridge to make it reliable, and Demon's Crest, where they made the game run normally for a while and then throw an invincible boss at you. There wasn't really any point if a copier went to the trouble of supplying Cx4 functions, correctly masking/mirroring SRAM would have been trivial by comparison. (Track 01).bin CRC 9110886C Relevant FAQ entries: How to play this game with ePSXe emulator on PC What to do with multiple. option in Internet Explorer or the Save Image As. Mega Man X3 is a Platformer 2D video game published by Capcom released on July 1st, 1997 for the Sony PlayStation. I doubt that the developers really put something more insidious into these games. To download this cover, right-click on it and select the Save Picture As. Yeah, as far as I remember (it's been about 20 years since I've seen it fail, after all.), the main copy protection in Cx4 games is that the Cx4 is gratuitously involved in basic functions like loading sprite data, similar to protection microcontrollers in arcade games. As for this case, only 2 games ever were made with Cx4 so it's not like we wouldn't find out very quickly if something was wrong. MottZilla wrote: ↑ Wed 2:56 amI'm not sure if any SNES games with coprocessor/enhancement chips also featured any sort of basic copy protections.
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